To jest kod klasy ktory dziedziczy po Controller (w/w kod) i to jest caly przyklad z tej książki chcialem go przepisac zeby zadzialal i niestety. Myślalem ze Event jest to klasa z biblioteki util
class GreenhouseControlsWithFan extends Controller {
private boolean light = false;
public class LightOn extends Event {
public LightOn(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control code here to
// physically turn on the light.
light = true;
}
public String toString() { return "Light is on"; }
}
public class LightOff extends Event {
public LightOff(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control code here to
// physically turn off the light.
light = false;
}
public String toString() { return "Light is off"; }
}
private boolean fan = false;
public class FanOn extends Event {
public FanOn(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control code here to
// physically turn on the Fan.
fan = true;
}
public String toString() { return "Fan is on"; }
}
public class FanOff extends Event {
public FanOff(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control code here to
// physically turn off the Fan.
fan = false;
}
public String toString() { return "Fan is off"; }
}
private boolean water = false;
public class WaterOn extends Event {
public WaterOn(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control code here.
water = true;
}
public String toString() {
return "Greenhouse water is on";
}
}
public class WaterOff extends Event {
public WaterOff(long delayTime) { super(delayTime); }
public void action() {
// Put hardware control code here.
water = false;
}
public String toString() {
return "Greenhouse water is off";
}
}
private String thermostat = "Day";
public class ThermostatNight extends Event {
public ThermostatNight(long delayTime) {
super(delayTime);
}
public void action() {
// Put hardware control code here.
thermostat = "Night";
}
public String toString() {
return "Thermostat on night setting";
}
}
public class ThermostatDay extends Event {
public ThermostatDay(long delayTime) {
super(delayTime);
}
public void action() {
// Put hardware control code here.
thermostat = "Day";
}
public String toString() {
return "Thermostat on day setting";
}
}
// An example of an action() that inserts a
// new one of itself into the event list:
public class Bell extends Event {
public Bell(long delayTime) { super(delayTime); }
public void action() {
addEvent(new Bell(delayTime));
}
public String toString() { return "Bing!"; }
}
public class Restart extends Event {
private Event[] eventList;
public Restart(long delayTime, Event[] eventList) {
super(delayTime);
this.eventList = eventList;
for(Event e : eventList)
addEvent(e);
}
public void action() {
for(Event e : eventList) {
e.start(); // Rerun each event
addEvent(e);
}
start(); // Rerun this Event
addEvent(this);
}
public String toString() {
return "Restarting system";
}
}
public static class Terminate extends Event {
public Terminate(long delayTime) { super(delayTime); }
public void action() { System.exit(0); }
public String toString() { return "Terminating"; }
}
}
public class E24_GreenhouseInnerEvent {
public static void main(String[] args) {
GreenhouseControlsWithFan gc =
new GreenhouseControlsWithFan();
// Instead of hard-wiring, you could parse
// configuration information from a text file here:
gc.addEvent(gc.new Bell(900));
Event[] eventList = {
gc.new ThermostatNight(0),
gc.new LightOn(200),
gc.new FanOn(300),
gc.new LightOff(400),
gc.new FanOff(500),
gc.new WaterOn(600),
gc.new WaterOff(800),
gc.new ThermostatDay(1400)
};
gc.addEvent(gc.new Restart(2000, eventList));
if(args.length == 1)
gc.addEvent(new GreenhouseControlsWithFan
.Terminate(new Integer(args[0])));
gc.run();
}
}