main.cpp:
#include <iostream>
#include "class.hpp"
using namespace std;
int main()
{
const int game_width = 11;
const int game_height = 6;
char background = ' ';
char obstacle = 'X';
char border = '#';
char character = '^';
game_board board(game_width, game_height, background, border, obstacle);
char_line line(game_width, background, border, character);
board.set_board();
return 0;
}
class.cpp:
#include <iostream>
#include "class.hpp"
using namespace std;
game_board::game_board(int a, int b, char c, char d, char e) {
width = a;
height = b;
bg = c;
border = d;
obst = e;
}
char_line::char_line(int a, char b, char c, char d){
width = a;
bg = b;
border = c;
sign = d;
}
class.hpp
#ifndef _CLASS_HPP_
#define _CLASS_HPP_
class game_board {
public:
int width;
int height;
char bg;
char border;
char obst;
char game_array[height][width]; // <---------------- //
void set_board();
void logic_board();
void draw_board();
game_board(int width, int height, char bg, char border, char obst);
};
class char_line {
public:
int width;
char bg;
char border;
char sign;
void draw_char_line();
void go_left();
void go_right();
char_line(int width, char bg, char border, char sign);
};
#endif // _CLASS_HPP_
Nie wiem czy to co tu stworzyłem ma jakikolwiek sens, ale czy dałoby się stworzyć tablicę game_array jako pole klasy game_board, o rozmiarach zależnych od innych pól danego obiektu (obiekt board) ?