Witam, tutaj mam funkcję która tworzy kostkę, jednak jest ona cała czarna, a ja chciałbym żeby była czarna ale z np białymi krawędziami, proszę o pomoc, pozdrawiam!
void CGL::draw_objects( void ) {
glBegin(GL_QUADS);
glColor3f(0.0,0.0,0.0);
glVertex3f(-x, -x, 0.02);// Bottom Left
glNormal3f(0, 0, 1.0);
glVertex3f( x, x, 0.02);// Bottom Right
glNormal3f(0, 0, 1.0);
glVertex3f( x, x, 0.02);// Top Right
glNormal3f(0, 0, 1.0);
glVertex3f(-x, x, 0.02);// Top Left
glNormal3f(0, 0, 1.0);
glColor3f(0.0, 0.0, 0.0);
glVertex3f(-x, -x, -0.02);// Bottom Right
glVertex3f(-x, x, -0.02);// Top Right
glVertex3f( x, x, -0.02);// Top Left
glVertex3f( x, -x, -0.02);// Bottom Left
glColor3f(0.0,0.0,0.0);
glVertex3f(-x, x, -0.02);// Bottom Left
glVertex3f( -x, x, 0.02);// Bottom Right
glVertex3f( x, x, 0.02);// Top Right
glVertex3f(x, x, -0.02);// Top Left
glColor3f(0.0,0.0,0.0);
glVertex3f(-x, -x, -0.02);// Bottom Left
glVertex3f( x, -x, -0.02);// Bottom Right
glVertex3f( x, -x, 0.02);// Top Right
glVertex3f(-x, -x, 0.02);// Top Left
glColor3f(0.0,0.0,0.0);
glVertex3f(x, -x, -0.02);// Bottom Left
glVertex3f( x, x, -0.02);// Bottom Right
glVertex3f( x, x, 0.02);// Top Right
glVertex3f(x, -x, 0.02);// Top Left
glColor3f(0.0,0.0,0.0);
glVertex3f(-x, -x, -0.02);// Bottom Left
glVertex3f( -x, -x, 0.02);// Bottom Right
glVertex3f( -x, x, 0.02);// Top Right
glVertex3f(-x, x, -0.02);// Top Left
glEnd();
}