Xna jeżeli szukasz czegoś prostego z tym ze jeżeli chcesz włączyć grę na innym kompie będziesz musiał zainstalować xna redistributable.
http://www.xnadevelopment.com/tutorials.shtml
podstawowe wyświetlanie grafiki 2D
Co do tanków...
Sprawa banananalna xD
robisz tablice
string[,] mapa = new string[10,10];
albo wicej i nadajesz im no indentyfikatory typu
@ - cegły
- orzeł
By ja mapa 5x5
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
namespace tank_1990
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
string[,] mapa = new string[5, 5];
Texture2D CegłaKurwa;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
for (int i = 0; i <= 4; i++) //wklepywanie mapy :)
{
for (int j = 0; j <= 4; j++)
{
mapa[i, j] = "@"; // @ znaczy ze cegła
}
}
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
CegłaKurwa = Content.Load<Texture2D>("cegla"); //wczytywanie obrazka cegły niestety tylko to mam xd
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
spriteBatch.Begin();
for (int i = 0; i <= 4; i++) //rysowanie każdego elementu mapy na podstawie zawartosci
{
for (int j = 0; j <= 4; j++)
{
if (mapa[i, j] == "@")
{
spriteBatch.Draw(CegłaKurwa, new Vector2(i * 64, j * 64), Color.White);
}
}
}
spriteBatch.End();
base.Draw(gameTime);
}
}
}