Jakie wartości powinno mieć dobre ustawienie gammy ?
color.rgb += brightness;
color.rgb = (color.rgb - 0.5) * contrast + 0.5;
color.rgb = pow(color.rgb, vec3(1.0 / gamma));
gl_FragColor = color;
//(brightness >= 0.5f)? brightness = -0.5f : brightness += 0.001f;
//(contrast >= 1.6f)? contrast = 0.4f : contrast += 0.001f;
(gamma >= 4.4f)? gamma = 0.05f : gamma += 0.005f;
sh->setUniform("brightness", brightness);
sh->setUniform("contrast", contrast);
sh->setUniform("gamma", gamma);